Shield Breakers (beat'em all)


Hi, there,

I'm exploring beat'em all to work on animation and revisit the codes of this genre like (street of rage) but more in the fantasy universe like the original Golden Axe.
not easy to renew while maintaining simplicity

I'm setting up new risk-and-reward mechanics, for example:

the player can draw on his vital energy to perform special moves and fill his mana gauge, then recover his energy by performing combos.

Next steps  :   add new mechanics of  survival mode  and new characters

Files

ShieldBreakers.zip 354 MB
15 days ago

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